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Picks September 8, 2026 6 min read

Which Companion Earns Its Slot in a Short Session

Last week's pick sorted companions by how much type ground they cover. That is the right question for a player with an evening. It is the wrong one for a player with fifteen minutes, and the difference turns out not to be what anybody expects. We walked the whole catalogue — all seventy-two species, read out of the game's own data — expecting to find the early bloomers. There are none. Seventy-one of the seventy-two evolve, and every one of those makes you wait about the same length of time for its first evolution. What actually separates them is everything after that. (The seventy-second never evolves at all, and it is the most interesting entry on the page. More on it below.)

The Finding: Nobody Blooms Early

Here is the first evolution level across the seventy-one species that have one:

Second stage at level 10059 species
Second stage at level 1259 species
Second stage at level 1503 species

That is the whole distribution. There is no companion that evolves at twenty, no starter shortcut, no early-payoff pick. More than four fifths of the roster hits its second stage at exactly the same level, and the slowest is only half again as far away as the fastest.

So if you came here looking for “which one rewards a short session”, the honest answer is none of them, differently. The first milestone is a fixed cost and you pay it whoever you take.

What Actually Differs Is the Tail

The final evolution is a completely different story. Same seventy-one:

Finishes at level 50033 species · 3 stages
Finishes at level 1,00026 species · 4 stages
Finishes at level 3,0009 species · 5 stages
Finishes at level 8,0003 species · 6 stages

Sixteen times the distance between the shortest road and the longest, and all four start within fifty levels of each other. The choice you are making is not when the first thing happens. It is how long the rest of the road is.

Did You Know?

The three-stage species finish at 500. The six-stage species finish at 8,000. That is not a longer version of the same journey — it is a different shape of one, with more milestones spread over sixteen times the ground. Neither is better. They are answers to different questions about how you like to play.

The One That Never Evolves

One species in the catalogue has a single stage and stays there. It has no second form, no final form, and no evolution level to reach, so none of the arithmetic above applies to it at all. Instead its ability scales with level directly — a small stat bonus every hundred levels, capped a very long way out, with half of that bonus passed to the rest of your team.

It is also the one companion on this list you cannot simply decide to have. It costs nothing, and it is not adoptable: it is unlocked by an achievement, which means the only way to it is to do the thing. We are not going to say which achievement, because working that out is the point of it.

Why it matters to this question specifically

If your sessions are short, this is the only companion in the game that never asks you to reach a milestone, because it does not have any. Every level does the same small amount of good, forever. That is either exactly what you want or completely unsatisfying, and which one it is says more about how you enjoy playing than any stat line does.

So What Does a Short Session Actually Want

If your sessions are short, the useful frame is not “which companion pays out soonest” but “which road am I willing to be a third of the way along in a month”. A three-stage species will be finished while a six-stage one is still on its second form, and if seeing something complete is what keeps you coming back, that matters more than any stat line.

The opposite is equally reasonable. If what you enjoy is the long slope, picking a short road means running out of it. There is no wrong answer here, and anyone who tells you otherwise is ranking their own taste.

Short sessions, want to finish thingsA three-stage species. Done at 500, and 33 of the 72 qualify, so you are not short of choice
Short sessions, but in it for the long haulA four-stage species. Finishes at 1,000, which is a real commitment without being an epic
You want the whole mountainFive or six stages. Twelve species in total, and they end at 3,000 and 8,000

Two Things That Are Not the Deciding Factor

Type coverage is not it. Every companion in the game carries at least two types — sixty-eight have exactly two and four have three. There is no single-type species to be caught out by, so the “do not get walled by one matchup” worry that drives a lot of first picks does not apply to anybody. If you want the coverage question done properly, that is last week's article, and it stands.

Cost is not it either, in the direction you would guess. Adoption prices run from nothing at all up to two million NP, and eighteen species cost zero NP — seventeen of which evolve like everybody else (the eighteenth is the one above). A short-session player is not priced out of anything; the cheap end of the roster is not the shallow end.

One thing this article deliberately ignores

Boosts. There are paid multipliers that speed up parts of this, and folding them into a picks list turns a guide into a storefront. If you want to know what each one actually multiplies, that is its own article from yesterday, and it is written around what each one does rather than whether you should buy it. Everything above holds whether or not you ever buy a single Gemz.

The Short Version

Seventy-two species, seventy-one of which evolve. First evolution at 100 for most of them, 150 at the outside, so nobody is a sprinter. Last evolution anywhere from 500 to 8,000, so the real choice is road length rather than early payoff. Everybody has at least two types. Eighteen cost nothing. And one has no road at all, only a slope.

Pick the length of road you want to be walking, not the companion you think will pay you fastest, because on that second question the game has already decided and the answer is the same for everyone. What limits a day's progress is a separate subject with its own numbers, and it is covered in what actually limits a day's earning. Every figure above was read out of the game's own catalogue the morning this published.

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