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Guide July 20, 2026 8 min read

Daily Quests Guide: Rerolls, Streaks, and the 500 NP Completion Bonus

Daily Quests is the system every trainer touches and almost nobody optimizes. Three quests land on your board each morning, a weekly sits above them, and there's one free reroll in your pocket. Most players treat it as a checklist — do the easy one, ignore the annoying one, move on. That habit costs real NP, because of one rule that changes the whole shape of the board: finishing all three dailies pays a 500 NP completion bonus on top of the individual rewards. The moment a bonus is contingent on the set, the quest you were going to skip stops being optional and the reroll in your pocket stops being a nicety. Here's how the whole thing actually works.

The Shape of the Board

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Three Dailies

Three quests are assigned each day, drawn from the pool. Reset is midnight EST.

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One Weekly

A single larger quest sits above them, resetting Monday at midnight EST.

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One Free Reroll

Swap one quest per day at no cost. Every reroll after that costs 5 PP.

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Seven-Day Streak

Keep the streak alive for a week and it pays 2,000 NP plus 10 PP.

Where Your Quests Come From

There are 26 quest definitions in the pool — 20 dailies and 6 weeklies — spread across five categories: Gaming (the largest group), Companion, Economy, Streak, and Social. Your three are drawn from that pool, and the draw is weighted, not uniform: some quests are simply more likely to appear than others. That's why your board isn't a fixed daily list and why two trainers can open the game to completely different mornings. Think of the pool as what you may be assigned rather than a rotation you can memorize and plan around.

Daily rewards vary quite a bit within that pool — the individual dailies run from a couple of hundred NP up to around 800, with difficulty scaling roughly alongside. Weeklies are a different weight class entirely, paying in the thousands, which is why the one weekly slot is worth more attention than its single line on the board suggests.

The Completion Bonus Is Basically a Fourth Quest

Here's the number that should change how you play: the 500 NP completion bonus is right about the size of a typical daily quest. So finishing all three doesn't earn you a small thank-you on top — it earns you roughly a fourth quest's worth of NP for three quests of work. Skipping one daily doesn't cost you just that quest's reward; it costs that reward plus the 500, which is very often more than the quest you skipped was worth in the first place. The set is the product. The individual quests are just how you buy it.

The Reroll Decision, Properly Framed

You get one free reroll every day, and additional rerolls cost 5 PP each. The instinct is to spend it on the quest paying the least, trading a 200 NP chore for something richer. That instinct is wrong, or at least backwards, and the completion bonus is why.

Reroll for completability, not for value. A low-paying quest you'll finish in four minutes is worth vastly more than a high-paying quest you won't get to, because the cheap one keeps the 500 NP bonus alive and the expensive one kills it. The right target for your free reroll is the quest you look at and think “I'm not doing that today” — the one requiring a game you don't enjoy, an activity you're not set up for, or more time than your evening has. Swap that one. Leave the small, boring, finishable one exactly where it is.

Which also settles the 5 PP question. Paying premium currency to upgrade a quest you were already going to complete is buying a few hundred NP for 5 PP, and that's a poor trade in most weeks. Paying 5 PP to rescue a completion bonus — and, if you're mid-run, a seven-day streak — is a completely different transaction. Spend the free one on the blocker; spend PP only when the board has handed you a second blocker and the whole set is at risk.

Reroll Before You Start, Not After

Look at all three quests before you play anything. A reroll swaps a quest for a new draw from the pool, and once you've sunk twenty minutes into partial progress, rerolling that quest throws the progress away. The cheapest moment to fix your board is the moment you open it — and since the draw is weighted rather than curated, occasionally you'll get a replacement that's worse than what you swapped. That's the risk you're accepting for the chance to unblock the set.

The Weekly Slot

One weekly quest is assigned at a time, and it resets Monday at midnight EST rather than rolling with the dailies. Completing it pays its own reward — weeklies sit in the thousands of NP — plus a 2,000 NP weekly completion bonus on top. Because there's only one, there's no set to complete and no strategic tension: you either do it across the week or you don't. The one habit worth building is checking it on Monday rather than Friday, since several weekly objectives are the kind of thing that accumulates naturally over seven days of normal play but is miserable to cram into one evening.

The Streak Is a Consistency Reward, Not an Intensity One

Keep your quest streak going for seven days and it pays 2,000 NP plus 10 PP. That PP matters more than the NP for most trainers, because premium currency is genuinely harder to come by than NP is, and this is one of the few routes to it that costs nothing but showing up.

Notice what the streak rewards. It doesn't care how much NP you earned, which games you played, or whether you cleared the hardest quest in the pool. It cares that you came back. A player who does three easy quests every day for a week collects the streak; a player who has one enormous Saturday and skips Tuesday through Friday does not. If you're the sort of trainer who binges, the streak is the system most likely to quietly pass you by — and the cheapest fix is to treat the daily board as a five-minute obligation on your low-energy days rather than an all-or-nothing session.

Quests Are Your Biggest Battle Pass XP Source

The rewards above are only half the return. Quests also feed the Battle Pass, and they feed it harder than anything else you can do:

Action Battle Pass XP
Complete one daily quest50 XP
Complete all three dailies100 XP bonus
Complete the weekly quest200 XP
Submit a game score (for comparison)50 XP
Daily login (for comparison)25 XP

Do the arithmetic on a complete day: three dailies at 50 XP each, plus the 100 XP set bonus, is 250 XP — before the weekly's 200 lands on top. That is a substantial share of a tier, earned from activities you were largely doing anyway. It also means the completion bonus pays twice: 500 NP and 100 XP, both contingent on the same third quest you were tempted to skip.

Everything Resets at Midnight EST

Dailies roll over at midnight EST, and the weekly rolls over Monday at midnight EST. If you're playing from another timezone, work out what that is locally once and remember it — the single most common way to lose a streak is finishing your quests at what feels like a reasonable hour and discovering the board turned over ninety minutes earlier.

A Daily Routine That Actually Holds

What It Adds Up To

Daily Quests looks like a checklist and behaves like a set-collection game. Once you see that the 500 NP bonus and the 100 XP bonus both hang on finishing all three, the strategy stops being “maximize each quest” and becomes “protect the set” — which is a much easier game to play well, because it mostly means clearing small obstacles rather than grinding big ones. Use the free reroll as a blocker-remover, spend Premium Points only when the set is genuinely at risk, and show up on the days you don't feel like it. The streak, the bonus, and the Battle Pass all reward the same unglamorous thing: coming back tomorrow.

Check Today's Board

Three quests, one weekly, one free reroll. See what the pool handed you this morning.

Open Your Dashboard
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The NuPalz Team

Adopt. Train. Evolve.

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