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Game Picks August 11, 2026 9 min read

Which Pal Should Be Your Second? All 66 Adoptable Palz, Sorted by How Far They Go

The care guide gives the advice every new trainer gets: “Focus on one pal first, build them up strong, then expand your collection.” And then — on a site that has ranked the arcade eleven different ways — nobody has ever written the second half. Not one of our 121 articles ranks a companion. So here it is: the first companion ranking on NuPalz, all 66 adoptable palz sorted by how far their evolution line actually goes. And we'll be honest in the very first breath about what we found when we built the sort: you already own the answer. It's printed on the adoption card.

First, the Map: What's Actually on the Adoption Page

Signed out, the adoption page shows 72 cards. Sixty-six of them are catalogued as ordinary adoptables — the roster this article ranks. Of the other six: Pixel, the onboarding mascot, is adoptable too if you don't already have one (the welcome experience just usually gets there first), and the remaining five are achievement-locked — they unlock through play, not through the adoption flow. Signed in, your own count can read lower, because the page hides achievement species you've already earned. So: 72 on the page, 66 in this ranking, and a free account holds up to five companions — which means your second Pal costs you nothing but the choice.

The Finding That Rewrote This Article

We pulled the full roster from the live catalog this morning and sorted by evolution depth, expecting a scrambled new order the site had never shown. Instead: evolution depth is completely determined by the rarity badge, with zero exceptions across all 66. Every Common and Uncommon Pal has exactly 3 forms. Every Rare and Epic has exactly 4. Every Legendary has 5. Every Mythic has 6. No outliers, no sleeper deep Common, no shallow Legendary. Whatever else the badge is doing on that card, it is also, silently, a distance marker. So this can't honestly be a “hidden depth tier list” — the tiers were never hidden. What the site has never told you is what each band costs in levels, and that changes which one deserves your second slot.

The 31 Finishers — 3 Forms, Complete at Level 500

Nine Commons and twenty-two Uncommons make up the biggest band in Nutopia: 31 species whose whole story runs three forms, with the final form arriving at level 500. That number is the band's real meaning. A three-former is the only kind of Pal whose last evolution is a milestone you can genuinely plan toward — and that makes this band, unglamorous badges and all, the strongest default answer to “what should my second be?” Your first Pal taught you care and feeding; a finisher is the one that lets you experience a completed evolution arc — every form, including the last one — while your rarer dreams are still warming up.

The 23 Middleweights — 4 Forms, Final at 1,000

Fourteen Rares and nine Epics share the four-form band, final form at level 1,000 — exactly double the finishers' summit for one more form. This is the compromise band: a rarer badge and a longer line, but a ceiling that still lives in the same universe as steady play. If a three-former feels too modest for your second slot and the Legends below feel like a lifetime, the middleweights are the honest midpoint — and with 23 species across two rarities, it's also the band where type variety is easiest to shop for.

The Nine Legends — 5 Forms, Final at 3,000

The nine Legendary adoptables — the site's lore already names them the Nine Legends: Celestia, Galaxi, Shadelle, Lumibane, Sylvari, Bolthos, Glacire, Solarix and Chaorex — run five forms, with the last gate at level 3,000. Triple the middleweights' summit. A Legend as a second Pal is a statement about how you play: the fourth and fifth forms are long-haul landmarks, not next month's plans. Nothing wrong with that — just adopt one knowing the badge you're choosing is a horizon, and the horizon is the point.

The Mythic Three — 6 Forms, Final at 8,000

Omnix, Primordi and Loopi stand alone: six named forms — which means five evolution events, since the first form is the Pal you adopt — and a final gate at level 8,000. The lore article already prints Omnix's full chain as a “six-stage ascent — Omnix, Primora, Infinara, Boundara, Eternara, and finally Omegara,” and the numbers behind that sentence are real. Be clear-eyed about what 8,000 is: nobody in Nutopia is anywhere near it. A Mythic is not a project with a finish date; it's a companion whose line is built to outlast every plan you currently have. As a second Pal, that's either exactly the wrong pick (you just finished learning the basics; pick something you can finish) or exactly the right one (you want the one Pal you'll still be discovering in a year). Know which trainer you are.

The Tiebreaker Inside Every Band: Type Coverage

Depth picks your band; types should pick your species — specifically, types your first Pal doesn't have. Nutopia's type chart spans 26 types, and every one of the 26 appears somewhere on the adoptable roster. But here's the wrinkle the adoption page never mentions: three types — Beast, Fairy and Speed — never appear in a species' primary slot. Not on any of the 72. They exist only as second types: Beast rides along on 8 adoptables, Fairy on 8, and Speed on exactly one Pal in the entire catalog — Flicko, the Electric speedster. So you can absolutely bring a Fairy or a Beast home; you just can't bring one home as a Fairy or a Beast first. If completing your type spread is what you care about, check the second type on the card — that's where the rare coverage hides, and it's how one Uncommon finisher can quietly be a more valuable second Pal than a Legend that duplicates your starter's element.

The Two-Question Version

Question one: do you want to finish a line (a 3-former, done at 500), stretch (4 forms, 1,000), or commit to a horizon (the Legends at 3,000, the Mythic Three at 8,000)? Question two: which of your missing types does the candidate cover — counting the second slot, where Beast, Fairy and the one-of-a-kind Speed live? Answer both and the 66 collapse to about three candidates. The card's badge did the rest before you arrived.

The Bottom Line

Deeper is not better — deeper is longer. The rarity badge on every adoption card is secretly a distance marker: 3 forms to level 500, 4 to 1,000, 5 to 3,000, 6 to 8,000, with zero exceptions anywhere in the catalog. Pick the distance that matches how you actually play, break the tie with a type your first Pal lacks, and remember the free roster holds five — so this decision, delightfully, is one you get to make again. And if you'd rather let chance do the picking, well, we've written about what happens when you hand decisions to a capsule.

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