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Monthly dividends start paying on November 1
- The World Bank's monthly dividend now pays out. The treasury has been earning interest since December, but the payout checked the calendar at the very moment it was due and counted that moment as next month's, so no dividend was ever paid. From November 1 it is paid on the 1st of each month, split evenly among every eligible player, and the first one carries all the interest the treasury has earned since December. How the World Bank works.
A late battle confirmation gets a clear answer
- Confirming a battle challenge after its 60-second window now tells you the window has closed. The challenge is cancelled, as it was always meant to be, instead of the confirm failing with an error.
Overnight rests follow the game's day
- Whether a rest counts as overnight is now decided on the game's own day. In the evening, a rest you started and woke on the same game day could be treated as overnight, and a rest started that evening and woken the next morning could use up the new day's eight hours. Now a rest is overnight only when it began on an earlier game day than the one you wake it on. How resting works.
One tap, one purchase
- A quick double tap no longer buys the same auto-care timer twice. Buying an auto-care timer or renaming a pal now ignores a second tap while the first is still going through, and the shop takes one auto-care purchase per pal at a time, so a double tap charges you once. New to auto-care? Here is what a day of it buys.
The type chart shows every matchup
- Seventeen matchups were missing from the chart. The type chart the game shows left out most of how attacks land on Cosmic, Sound and AI pals, and all five changes from the July balance patch: Tech now hits Steel for double damage, Beast resists Dark and Nature, and Ghost resists Steel and Rock. Battles already used every one of them; only the chart was short. It now shows all 26 types.
Your end-of-game NP shows where it went
- A loan in default shows its share. While a World Bank loan is in default, what you win in a game goes to the loan first. The end-of-game screen now shows what reached you and how much went to the loan, instead of the whole prize as earned. The World Bank loans guide explains default.
- Finishing a loan with a game keeps the rest. If a game’s NP pays off the last of your loan, the NP left over now goes to your wallet, and the screen tells you the loan is paid off.
- Today’s NP limit says so. A game played after you reach the daily NP limit now shows that message instead of NP you did not receive.
- The real minimum. The loan desk now says the smallest loan needs 33,330 NP in your bank, the amount the World Bank actually checks. It said 33,333.
A second pal of the same species can join your team
- Adopt a species you already have. Only Unique species, like Pixel, are one per trainer. Every other species was meant to be adoptable more than once, but the game refused the second pal with “Failed to adopt companion.” It now joins your team like any other.
- Gacha capsules and eggs too. Keeping a capsule pal of a species you already own, or hatching one from an egg, now works the same way.
Toys you can play with, a Raids panel, and an auction form that does what it says
- Play with your toys. Reusable toys now have a Play button in your inventory: it raises happiness (and bond, for the toys that give it) and uses one of the toy's plays. Each toy can be played with once every five minutes per pal. Single-use toys keep their Use button. Until now toys only offered "Feed to", which could not work.
- Raid Bosses panel. Choose Boss Raids on the Battlegrounds to see a raid boss's shared HP pool, your own damage and rank, and the top trainers, with a Fight button and a Claim button once the boss falls. Your share counts every fight since the boss's last reset, not just today's.
- The auction form reads what it shows. Ticking Spotlight (50 PP, 24 hours at the top of the Auction House) or Snipe Guard Pro (30 PP, once, for every auction you sell) now buys it when the auction is created, and the minimum bid increment you set is used. The form used to show other prices and ignore all three.
- User shops tell you why a purchase failed: a new price, less stock, a closed shop, or not enough NP, instead of just "Purchase failed".
- World Bank loans are collected every night, as the loan desk says: the daily payment, default days and the 30-day rule now run in the nightly update.
- Guides and articles brought up to date where the game had moved on: bank interest, the daily reset times, loans, referrals, toys, auction premiums, a few species facts, pal abilities that are listed but not applied, and gear. Each carries a dated note.
Subscriptions, the Bank and Caretaker Mode now pay what they say
- Subscriber PP bonuses arrive on their own. Alongside your daily PP, the weekly bonus is now added every Sunday and the monthly bonus on the last day of the month (server time, UTC). Until now only the Claim button could add them, and only before the nightly run, so they were almost never paid.
- The monthly NP gift now shows on every subscription card and on your own plan, along with both PP bonuses. The "~PP per month" figure now counts the Sunday bonuses too.
- The Bank page no longer offers interest it cannot pay. It could show "Interest Ready!" for most of the day and then refuse the Collect. The countdown now runs to midnight UTC, when a new day of interest becomes collectable; if you don't collect it, the nightly run adds it for you.
- Small bank balances earn their interest. The nightly credit used to round each day's interest down to a whole NP, so small balances got nothing; it now pays to the cent, as the page shows. "Total interest" now includes the nightly credit, and a balance that grows into a higher tier through interest gets that tier's rate straight away.
- Caretaker Mode does what it says: a pal whose HP drops below half starts resting on its own within about half an hour, and wakes normally. It used to put every pal to sleep after eight hours away, in a way that could not be woken.
- World Bank loans past their due date: a day on which the whole remaining balance is not collected counts as a day in default, even when the Bank collected part of it. Whatever was collected still comes off the balance.
- Achievement and evolution emails now carry the unsubscribe link and follow your Marketing Emails setting.
An unsubscribe link you can actually see
- Every NuPalz newsletter, reminder and digest now ends with a visible "Unsubscribe from emails like this" link. Until now the opt-out only existed as the button some mail apps show at the top; if yours did not, there was no way out from inside the mail.
A monthly NP gift for subscribers, loans with real due dates, and Genesis Wave
- Explorer, Premium, Champion, Champion+ and Legend subscribers now receive a monthly NP gift (250 to 2,000 NP by tier). It was listed in the tier data and never paid; it is paid on the first day of each month you are subscribed, and shown on the subscription page.
- World Bank loans now mean their due date. Past it, the whole remaining balance is collected each day until it is cleared, and a day it cannot be counts as a day in default, same as before.
- Genesis Wave heals. The ultimate that says "fully heals all allies" was dealing nothing and healing nothing; it now fully restores every active ally.
- Welcome page: the Lucky Charm is a +15 Luck accessory, and the signup bonus is 500 NP, not 100 (the page had both wrong).
Small things from the big one
- Toe-Tac-Tic no longer says "Collected!" when nothing was collected. If you are signed out, or the game could not open a scoring session, the button now tells you that instead.
- The World tab in the sidebar asks you to sign in rather than showing "Loading..." forever when you are not.
- Friends see you go offline promptly on Chrome. The "I've left" signal your browser sends when you close a tab was being dropped by Chrome; it goes through now.
- Buying an extra submission with PP tells the game if the purchase failed, so the submit button no longer stays stuck.
- Fishing rewards show which game they came from in your NP history, including older ones.
The big one: quests, ranked matches, raids, the PP Shop and more
- Quest rewards can be claimed again. Claiming a quest that carried companion EXP has been failing since May because of a one-word bug on our side. The 51 quests players completed but could not claim will claim now.
- Ranked Chess and Toe-Tac-Tic queues now pair people up. The matchmaker had no timer behind it, so nobody was ever matched. It runs every 15 seconds now, and a clock that runs out ends the match cleanly for both players.
- Raid rewards claim without the "Failed to claim" error, and the EXP on the claim screen is the EXP your companion gets.
- The Reaction Test leaderboard is fastest-first. It ranked the slowest time as the winner.
- Drowla Chase pays the survival bonus it advertised (50, 100 or 200 NP by difficulty). Tower Defense and Nutopia sessions no longer expire while you are still playing, and Nutopia scores, which were being refused at submit, now count.
- Buying from the PP Shop, converting NP to PP, premium auction and shop perks, and trading Gemz all work again. A database setting was rejecting those purchases; nothing was charged for a purchase that failed.
- Companion buffs show on your dashboard, the daily-bonus streak now unlocks the streak achievements, and Skipper's Lake awakenings appear in your NP history.
- World Bank interest is credited once per day, on UTC days.
- Peg Drop and slots payouts are your stake coming back, so subscription NP boosts no longer multiply them. Skill-game rewards keep every boost.
- Signing out now revokes that session on the server, and opening a conversation marks it read without you having to send a message first.
- Security: signing in with Google into an unverified account no longer keeps the original registrant's password; forgotten-password and resend-verification emails are limited to one every few minutes per address; a password reset now closes open game and chat connections too.
Old email confirmation links now expire properly
- A confirmation link is meant to stop working after a week. For some older accounts it never did. The check that enforces the deadline was being skipped whenever we had no record of when the link was created, which was the case for accounts made before May. Those links stayed valid indefinitely.
- Now they expire like every other one. If you click a confirmation link that is too old you will be told it has expired and can request a fresh one from the sign-in screen. Links sent recently are unaffected.
The two week forget now actually forgets
- Yesterday we said a full inbox would stop counting against you after two weeks. It was only half true. The rule was applied at the moment we tried to send, but the entry on our list was never cleared, and one part of the system reads that list directly. So a handful of players stayed off re-engagement email even though the two weeks had passed.
- The list itself now expires. Nine NuPalz players were released, some of whom had not had a delivery problem in months. A permanent block, the kind you get when an address genuinely does not exist, is untouched and still never expires.
Your browser was holding on to an old copy of the menu bar
- Returning players could be running an out-of-date header and sidebar. Every page loads those from a shared file, and each page is supposed to ask for a new copy whenever that file changes. The label that tells your browser "this is a new version" had stopped being updated, so your browser kept reusing whatever it had already downloaded. New visitors got the current version; anyone who had been here before might not have, for as long as their browser held the old copy.
- Fixed for the header, the sidebar and the music widget across every page that loads them, and the deploy now updates that label automatically the way it always should have.
- We can also see site errors properly again. Browsers hide the details of errors coming from outside services, and our error log was throwing away the details it did get. Both are fixed, so a broken page now tells us which file and line to look at instead of just "something went wrong".
A full inbox no longer stops us emailing you
- If your inbox was full once, we were treating it as permanent. When a mailbox is temporarily out of space your mail provider sends us a notice, and we count those notices so we stop pestering an address that has genuinely been abandoned. A daily job was re-reading the same notice and counting it again each time, so a single full inbox looked like three days of failures and we quietly stopped emailing that player.
- Notices are now counted once, on the day they were actually sent. The count also falls again once the bounces stop, instead of only ever going up.
- And it now forgets. If an address has not bounced for two weeks, we start emailing it again rather than holding a bad week against it forever.
Our emails now look right when you forward them
- Forwarding or replying to a NuPalz email no longer strips its styling. Some mail apps drop an email's stylesheet when they quote it, which left the text pale grey on a white background and the buttons as plain links. The styling now travels with each element, so the quoted copy looks the same as the one you received.
- Older desktop mail apps get a readable version too. Where an app can't draw our gradients, it now falls back to a solid dark background instead of a white one.
Leaving a group: the confirmation now tells the truth
- Nobody can add you back to a group you left. The confirmation used to say a member could. There is no such control, so it now says the room and its messages stay for everyone else and that nobody can add you back.
- Guild rooms no longer show a Leave button. It never worked there: a guild room is yours for as long as you are in the guild, and you leave it by leaving the guild.
How you end up in a room, and what leaving does, are in the group chats article.
Battle stats were never being saved
- Your battle record was not being kept. Wins, losses, flawless victories, comeback wins, boss and raid wins — none of it was being written down, for almost everybody. Achievements that depend on those counts could not progress no matter how much you battled. They record properly now.
- The same problem was quietly affecting eight other things, including companion storage, healing springs visits and item purchase limits. All fixed together, because they all shared one cause: an old link to an accounts table we stopped using back in January.
- The daily bonus streak counter now shows your real streak. Hovering the daily bonus button always said "Current streak: 0 days" no matter how many days in a row you had claimed. Claiming itself always worked — it was only the number that was wrong.
If you battled a lot and wondered why certain achievements never moved, this is why. Battles from here on count.
Four things that never worked, now working
- Turning NP into PP was broken every single time. If you tried to convert NuPalz Points into Premium Points, the page failed and nothing happened. Your NP was never taken — the whole thing was undone the moment it failed — but the conversion never went through either, for anyone, ever. It works now.
- The "you're out of PP" upgrade panel never appeared. It was supposed to show you your options at the exact moment you ran out of Premium Points. It failed quietly instead, so you just saw a zero.
- Stats Tracker showed nothing. If you bought the Stats Tracker convenience, the games-per-day breakdown was reading from the wrong place and came back empty. It now reads your actual game sessions.
- The "we miss you" email had never been sent. Not once, to anybody. If you drifted away from NuPalz and wondered why you never heard from us, that is why.
All four had been broken since long before anyone reported them, because each one failed silently rather than showing an error we could see.
Pal Chat clean-up
- The buttons in the corner were sitting on top of the message box. On phones, the music and menu buttons float above the bottom of the screen, and on the chat page that put them right on the field you type into. The message box now sits above them.
- Edit and Delete were missing until you reloaded. They showed up on older messages but not on the one you had just sent, which made it look like you could only change old messages. They appear right away now.
- The little picture next to your own messages is gone. It was a generic grey person, and in a chat between you and your Pal there was never any doubt about who said what. Your Pal is the only face on screen now.
- The scrollbar matches the rest of the site instead of being your browser's default grey one.
Companion chat actually works now
- What was wrong: if you opened a chat with your Pal and sent a message, you got back "Customer not found" instead of a reply. It was not your account, and it was not something you did. It happened to almost everyone who tried, every time, since January.
- Why: when we moved players onto a new accounts system in January, the chat feature kept looking you up in the old one. Only the three accounts that existed before the move were still in there, so everyone who joined afterwards came back as a stranger.
- What happens now: chat looks you up where your account actually lives. Open a Pal's chat and send a message and you will get a reply.
- You were not charged. The message never reached the AI, so no Premium Points and no free subscriber chats were spent on the failures. If you tried this and gave up, nothing is missing from your balance.
- Also fixed by the same change: the Battlegrounds ranked leaderboard and raid contributor lists could leave players out, opponents in your battle history could show as "Anonymous", and Hall of Fame entries could read "Player #12" instead of a name.
- Sorry. This was ours, it was live for nine months, and it looked from our side like nobody wanted to chat with their Pal. That was us reading our own bug as your opinion.
We no longer offer an ad multiplier we cannot deliver
- What was wrong: after you won an arcade game, the results screen offered to multiply your reward by 1.5x, 2x or 3x if you watched an ad. There was never an ad to watch — our ad partner does not serve rewarded video to sites our size yet. Tapping a multiplier answered "Ad was not completed", which made it sound like you had done something wrong.
- What happens now: the offer is gone from game results until rewarded ads actually work. When they do, it comes back.
- You did not lose any NuPointz. The NP you won was always paid in full and is untouched — the multiplier was a bonus on top that never arrived. Nothing has been taken back and no balance changes because of this.
- Where: every arcade game that showed a multiplier offer, and the Earn page, which has said rewarded ads are under construction for a while. The two now agree.
Guild join requests work again, and an egg can only hatch once
- Guild join requests and privacy switches: the "Request to join" button and both privacy switches on a guild page were sending to addresses the server does not have, so they always failed with "Failed to send join request" or "Failed to update setting". They now reach the right place.
- Gacha eggs: a fast double-click on Hatch could hatch the same egg twice and leave one of the two pals unrecorded. The server now claims the egg before it creates anything, and the button ignores a second click until the first hatch finishes.
- Double-clicks in general: starting Chess or Tower Defense, dropping an item, processing one into essence, opening a gift box and posting a blog comment each used to fire twice on a double-click. Each now goes through once.
When an action does not go through, NuPalz now says so
- What was wrong: leaving a matchmaking queue, cancelling a challenge, declining a draw or switching yourself to Invisible all updated the screen straight away, whether or not the request actually reached the server. The worst version of this: you could be told you had left the queue, stop paying attention, and still get matched into a battle.
- What happens now: each of those waits for the server to confirm. If it does not go through, the screen stays as it was and you get an error, so you can see it and try again instead of finding out later.
- Where: Battlegrounds matchmaking and Give Up, Chess and Toe-Tac-Tic matchmaking and friend challenges, the challenge pop-ups anywhere on the site, and the Invisible switch in the sidebar. A cancelled challenge your opponent could still accept is fixed by the same change.
- Also: on the Earn page, the rewarded-ad buttons used to answer a click with "Ad skipped", which was not what had happened. They now say rewarded ads are under construction, which is the truth.
Messages in DMs and group chats can no longer be edited or deleted
- What changed: the Edit Message and Delete Message options are gone from direct messages and group chats, and a direct-message thread can no longer be deleted. What you send is what stays, for both sides.
- Why: editing and deleting were a way for someone to make a message disappear before it could be reported. A report now always has the message it refers to.
- Not affected: your private conversations with your Pal keep their edit and delete controls. Reactions, archiving, pinning and muting are unchanged, and leaving a group works as before.
Ranked rewards now require competing during the period
- What was wrong: the weekly and monthly PvP ladder prizes went out based on whether you had ever won a ranked match, not on whether you had played during that week or month. Someone who had stopped competing kept placing.
- What happens now: you need at least one ranked battle inside the period to place on that period's ladder. If nobody competes, no prizes are handed out for that period.
- Your rating and record are untouched. Nothing was taken back, and no pets, items, NuPointz or Gemz are affected. Compete during the week and you are eligible exactly as before.
Subscription status now updates when a payment fails
- What was wrong: when a renewal payment failed, our system was not being told which subscription it belonged to. The account stayed on its paid tier instead of moving to past due.
- What happens now: a failed renewal correctly marks the subscription past due and returns the account to the free tier until payment succeeds.
- Nothing was lost. No pets, items, NuPointz, Gemz or progress are affected, and nobody was charged anything they should not have been. This only changes when paid access ends.
Blocking is now a real control, enforced both ways
- Block from three places: a friend row in the sidebar, a player's profile, or the header of a conversation. Dashboard settings has a Blocked Players list with an Unblock button beside every name.
- What it stops, in both directions: new messages and reactions, friend requests, Chess and Toe-Tac-Tic challenges, guild invitations, and being placed in a new group chat. Trade offers, auctions and shops are deliberately untouched.
- The conversation stays. A thread that existed before the block is still readable on both sides; only new sends are refused, and the message box says why.
- The blocked player is told, and so is the blocker. Blocking someone back no longer removes their block on you.
- Fixed: the Add Friend button on a player's profile had never worked. It does now.
- Read: Blocking a Player: What It Does, and What It Doesn't.
- Daily auto-payments now reach your wallet. If your bank account could not cover a loan payment, the wallet was never consulted, so a trainer with NP in hand could default day after day. The wallet now covers whatever the bank does not.
- Default recovery is capped at what you owe. It previously took everything in the bank and the wallet regardless of the debt.
- Read: Why the World Bank Has a Door It Can Close. The World Bank spotlight carries a dated correction.
- Opening Messages no longer overrides Invisible. The messaging connection used to publish you as online to your whole friends list while your own sidebar still showed Invisible. It now leaves the choice alone, and the page re-asserts it on every load.
- Read: Who Can See That You're Online, which documents the defect in full.
A correction pass over every place the game described a mechanic the server did not deliver. Where the copy promised it, the mechanic was built.
- Gemz Emporium boosts: the EXP boost, Double Login NP and Extra Quest Slot now actually apply (only the NP boost had been working). The NP boost is no longer clamped by the daily cap, and a boost that provably cannot pay is refused at purchase instead of taking your Gemz.
- Skipper's Lake: the +0.1 skips per 10 levels bonus lands now; it had been rounded away at every level below 100.
- Companion EXP: Chess, Phantom Shift, Toe-Tac-Tic, Tower Defense and Zephyra's Flight showed a "+level% EXP" badge and awarded nothing. All five now pay.
- Battlegrounds: 89 attack skills stored as magical damage had been dealing exactly zero; they hit now. True-damage skills work. Bolthos's Lightning Incarnate and Chaorex's Reality Glitch passives were inert and are live.
- Happiness matters: an ecstatic pal earns more EXP from a session and a neglected one earns less, as the care copy always said.
- Random events can now trigger on login, on finishing a game (Fishing included) and on visiting a shop, not only on page visits.
- Gifting Premium Points to another trainer works again. Both the recipient lookup and the gift checkout had been failing.
- Auction House wins and User Shop purchases now arrive in your inventory. Delivery had been failing silently inside the purchase flow.
- The Continue with Google button no longer shows a white halo on dark backgrounds (August 25).
- Data & Privacy in dashboard settings: download a copy of your data (once a day) and delete your account behind a password confirmation, exactly as the Terms and Privacy pages describe.
- Rewarded ads are under construction. No rewarded ad has ever played at our traffic level, so the Watch Ads surfaces are hidden and the Earn page says so plainly. Daily quests, the arcade and Skipper's Lake are the places that pay.
- The scheduled economy jobs run on schedule now: the weekly leaderboard payout, World Bank dividends and daily bank interest. A scheduling fault had kept them from running as designed, and bank interest had been silent since June 4.
- The arcade page shows the real third-place weekly prize, 10,000 NP.
- Two articles corrected: the weekly payout covers 13 games (Fishing, Peg Drop, Gacha, both Slots and the Stock Market are not in it), and Corelix is unlocked through the Achievement Points shop.
- Six matchups changed: Dark is no longer super-effective against Psychic (the immunity the other way stays); Beast now resists Dark and Nature; Ghost resists Steel and Rock; Tech is super-effective against Steel.
- Cosmic, Sound and AI pals were accidentally untouchable, taking neutral damage from everything. They now have proper weaknesses and resistances, and the chart covers all 26 types on both sides.
- The Celestial Library's interactive chart and twelve lore articles were reconciled to the live chart.
- Read: Patch Notes: The Type Chart Changed.
- Edit is in the message menu for your own messages, within 15 minutes of sending. Edited messages show "(edited)" beside the time.
- Delete is only offered on your own messages now, and a refused edit tells you the actual reason instead of asking you to try again.
- Guild perks now apply to gameplay. They were displayed but never used in a calculation.
- User Shops: the theme store works end to end with ten themes; price labels match what is actually charged; a reduced-tax feature now expires when it should.
- Referral links work. A
?ref= link is remembered and applied after sign-up. The referral system had been complete with no way in.
- Memory Match Easy has its 60-second time limit back.
- Emails now go out for PP gifts (to sender and recipient), Battle Pass Premium, subscription renewals, refunds, plan changes, scheduled cancellations and reactivations, and failed payments.
- Renewal receipts arrive once per cycle instead of twice.
- The Explorer annual price was aligned to $69.99.
- All 19 games and the arcade page were swept for phones and tablets: 44px touch targets, no sideways scrolling, result and reward overlays that sit above the site chrome instead of under it.
- Nutopia Republica's tutorial no longer covers the HUD on a phone. Toe-Tac-Tic uses in-game notices instead of browser alerts. The Stock Market portfolio becomes cards on narrow screens. Chess promotion choices are labelled.
- Tower Defense, Drowla Chase, Zephyra's Flight, Phantom Shift, both Slots, Gacha, Peg Drop, Fishing, Number Puzzle, Typing Race, Memory Match, Reaction Test, Color Match and Word Scramble each received their own fixes.
- One button for sign-in and sign-up. New accounts made with Google still receive the welcome bonus, existing email-and-password logins are untouched, and your Google password is never shared with NuPalz.
- Fixed the dashboard tutorial's Finish button crowding the edge of its window, and the Google button showing stale for returning visitors.
- Read: May 2026 Update: Continue with Google and a Platform-Wide Reliability Pass.
- Thirteen audit passes over the whole platform: failed-login attempts are counted reliably so the account lockout works as intended, the NP Bank, loans and Premium Point purchases gained safeguards against overlapping requests, and the dashboard, Battlegrounds and companion screens were hardened. The automated test suite passed 2,000 tests.
- Registration has an invisible bot check (May 12).
- A verified email is now required to trade, message, run a guild, bid at auction or open a shop. Each page explains what is locked and links to Settings (May 10).
- The third world opens: 18 fire-themed opponents across wild, trainer, boss and raid battles, levels 200 to 400, with a volcanic map of five islands and its own champion.
- World 2 opponents were corrected to their proper evolution stages.
- A PG-13 content standard now applies to names and player-written text across the game.
- Beating Champion Marcus unlocks the Frozen Frontier in both the Arena and the world map, with all 18 of its opponents and an ice-themed map of five islands. Mode cards show the rewards for the world you are in.
- Community Trainers: pages of 50 to 1,000, sorting by date joined, name, level or Achievement Points, and live search by name.
- Tower Defense and Nutopia Republica are playable by touch: tap to place, pinch to zoom, drag to rotate, and a visible Cancel button in place of right-click.
- Every button and input meets the 44px touch minimum, inputs no longer trigger zoom on iOS, and fixed-height screens use the real viewport height.
- Header, dashboard, marketplace, Auction House, Trading Post, Battlegrounds, Messages, Palz, Crafting and the blog each gained phone-sized layouts.
- Fishing at Skipper's Lake: 20 fish across six rarity tiers, five casts a day, a power meter that shapes the odds, a directional reel mini-game, companion level bonuses, a collection and a leaderboard. Hold space to charge a cast; the bobber lands along a depth line with a drawn fishing line (May 2).
- Fishing reward tiers were brought in line with the other games on May 2.
- Reminder emails: a pal that misses you, and a game challenge with your personal best, for trainers away two days or more, at most one every 48 hours and never to anyone who opted out.
- Achievements fixed (May 3): NP Earner and NP Master count total NP earned, bank-to-wallet transfers no longer inflate the total, and achievement emails show their icons and say AP.
- The music widget toggle works on game and arena pages again, and milestones glow when ready to claim (May 5).
- Read: NuPalz Fishing and May 2026 Platform Update.
- Ten dashboard themes, eight profile borders, badges and chat effects across the Achievement Shop and the Gemz Emporium, with up to three badges shown on your dashboard and public profile. Convenience purchases: favourites, feed all, auto-rest, auto-heal and detailed play stats. Achievement Shop prices on non-species items went up; species unlocks did not.
- Evolution overhaul (April 28): combat stats are recalculated when a pal evolves (they were not), and the evolution screen was rebuilt with its own track, "Evolve and Win".
- Pal Chat: edit and resend, delete, regenerate, click to copy, an avatar lightbox, and full personality coverage for every species. Chat cost 1 PP per message or a free chat.
- The sidebar's Active Perks now shows subscription benefits with descriptions and the correct bank interest figure. Permanent stat boost items work. Forums gained search, My Posts, Subscribed and a subscribe toggle.
- More than thirty audit passes shipped security, atomicity and reliability fixes across the platform ahead of the advertising launch.
- Sound effects across the site, from the marketplace and crafting to checkout, messages and guilds, all respecting the existing sound toggle and volume slider.
- Battle Pass XP from games, battle wins, quests, the daily login, feeding, waking and crafting, with an in-page table of every source. Exploits through Rest All and the Soup Kitchen were closed; claims show toasts and animate the header balance.
- Daily PP claim card for subscribers on the Subscription page (claims had been silently failing). Subscription tier now updates the moment you purchase, and "Next billing" shows a date.
- Auto-care timers are actually processed and show per pal; pal stats no longer read 0 after a wake; six unique species are visible in the adoption center; Messages uses styled dialogs instead of browser prompts; the music player keeps playing across pages; Buy Extra Battle asks for confirmation.
- Battle Pass Season 1: ten tiers with free and premium reward lanes; premium is $4.99 or 200 PP.
- Premium Points: first purchase earns double bonus PP, annual billing with two months free, 25 PP each for referrer and referee, PP gifting by username, 24-hour auto-care timers, and a seasonal shop with boosts, equipment and items. The seasonal shop no longer sells NP or Gemz for PP.
- Gemz Emporium stock rotates every two hours or so, six to twelve items at a time, and hides one-time items you already own.
- New trainers get a five-step onboarding quest chain with rewards, and anyone away three days or more gets a comeback bonus on login.
- Blog search, an annual toggle on the Subscription page, home page calls to action that know whether you are signed in, and skip links for keyboard users.
- The Gemz Emporium opens: exclusive cosmetics, accessories with battle stats, crafting materials and six timed boosts, all for Gemz. Every NP shop gained Shop, My Items and History tabs with 50% sell-back.
- Crystalynx, Gemfrost and Diamondra join the roster, bringing it to 72 species.
- Pal slots are now absolute totals per tier (Free 5, Starter 10, Plus 15, Explorer 20, Premium 25, Champion 30, Champion+ 35, Legend 60), the Pal License upgrade goes to 9, and hitting your limit shows an upgrade dialog instead of an error.
- Bank interest fix: the subscription bonus was being added to the daily rate instead of multiplying it. Chess and Toe-Tac-Tic winnings now pass through the ledger with your NP boosts applied.
- Balance (April 24): the daily bank interest cap rose from 10,000 to 50,000 NP; daily game submissions dropped from 10 to 5 per game; five species trait descriptions and Glitchi's immunity were corrected; equipment stats that did nothing now do.
- Gemz is a new earn-only currency that can never be bought with real money. Premium Slotz, Gacha Capsules and Peg Drop now run on Gemz instead of Premium Points; nothing about their odds or payouts changed.
- View Odds on all five chance games shows the real probability tables.
- Checkout happens in a NuPalz window instead of a redirect (April 22), and prices show in your local currency at checkout (April 7).
- Read: April 2026 Update: Introducing Gemz Currency and Full Odds Disclosure.
- Peg Drop: drop a ball through 8, 12 or 16 rows of pegs into multiplier buckets at three risk levels, with the path decided server-side and a payout around 96% overall. A history panel, session stats, sound and its own track.
- Two follow-ups the same day rebuilt the animation and audio and moved payouts to a slot-wheel system.
- Read: Peg Drop: NuPalz's Newest Plinko-Style Arcade Game.
- Free daily AI pal chats went up on every paid tier: Starter 5, Plus 7, Explorer 10, Premium 15, Champion 15, Champion+ 20, Legend 30.
- *italic*, **bold** and ~~strikethrough~~ work in pal chat and in messages.
- Premium Point pack cards show the saving against the Starter pack, and checkout shows prices in your local currency.
- Every marketing email carries a working one-click unsubscribe, and the choice is stored on your account. Account emails such as password resets and verification are always sent.
- "Companion" is "Pal" everywhere, and the Companions section moved to /palz/.
- Chess AI engine 2.0 (March 9): deeper search with better move ordering, and a fix to its evaluation on March 11. Easy stays easy.
- Aquasiren was retired as too close to Tidelle. The sidebar gained a pal selector for games. The Battlegrounds header has its own menu. The music player behaves on phones.
- Right-click shows a branded menu instead of being blocked, and text fields get the normal browser menu (March 14).
- Toe-Tac-Tic: tic-tac-toe where completing a line loses, on 3x3, 4x4 or 5x5 boards, against the computer, a friend, or ranked online with its own rating.
- Chess: sessions last 60 minutes instead of 30, and loss and draw rewards scale with how long you fought.
- Read: Toe-Tac-Tic: A Fresh Spin on the Classic Strategy Game.
- Challenge a friend or play ranked with a rating, Blitz, Rapid, Standard or Unlimited clocks, draw offers, rematches, and a match that survives a page refresh.
- An Add Friend dialog in the sidebar, and fixes so live moves reach both players every time.
- NuPalz Chess against the computer at three difficulties, with sound and a loading screen the next day.
- Rewards rebalanced about 30% upward, a five-move minimum before a loss or draw pays anything, a gentler Easy opponent, and a fix so the NP you won actually displayed.
- The music library moved to a single catalogue of 38 tracks.
- Read: NuPalz Chess: Rules, Ranking, and How to Win.
- "New Skills Learned!" appears in game results and when you wake a pal that levelled up. The unused "choose a skill" flow was removed; skills have always been learned automatically.
- Premium Slots scatter bonus: three, four or five Star scatters trigger 3, 5 or 7 free spins at 2x, 3x or 5x.
- Skills loading and page performance fixes.
- A branded right-click menu with image, text and page actions, including Copy Page Link.
- Pal chat costs 1 PP per message, down from 2.
- An expired session signs you out cleanly instead of failing quietly; the Trainers page no longer says "-1 days ago"; skip links and image descriptions for accessibility; PvP notifications fixed.
- Eight subscription tiers (February 2).
- Nutopia Republica 2.0 (February 10): fourteen building models, a day and night cycle, four difficulties, taxes and edicts, choice-based events, adjacency bonuses, milestones, undo, a tutorial, and tiered NP rewards.
- Battlegrounds arena: a perspective floor, screen shake, impact particles, type-coloured flashes, a turn banner and victory confetti.
- Light and dark theme with a toggle in the header, remembered across pages. Online status fixes so you go offline when you leave.
- Achievement emails, inactivity and streak reminders (February 15); the footer redesigned, About, Contact and Cookie pages added, and the homepage given its cinematic entrance (February 17).
- Read: February 2026 Update and Patch Notes: Recent Balance Changes and Bug Fixes.
- Nupetz became NuPalz on January 14, and the launch readiness pass followed: a mobile overhaul of every page, Argon2 password hashing and age verification.
- New games: Tower Defense and Zephyra's Flight (January 9 to 13), Nutopia Republica (January 24 to 26) and Phantom Shift, the 15th game (January 28). Practice mode was removed; every game uses the standard daily submissions.
- Systems: guilds, then a complete guild rebuild; PvP battles and challenges; gacha capsules; the music library and widget; collection management; profile icons and backgrounds; the crafting expansion; Battlegrounds status effects, cure items and magic penetration; Rest All and Wake All; the blog with likes, reactions and comments.
- Messaging: end-to-end encryption was added on January 4 and removed on January 27 so that messages can be moderated. Read why messages here are not encrypted.
- Read: Drowla Chase and Zephyra's Flight.
- The core loop: adopt, train and evolve a pal; the dashboard, inventory and marketplace; NuPointz and Premium Points; payments.
- Twelve games: Typing Race, Memory Match, Reaction Test, Stock Market, Color Match, Number Puzzle, Word Scramble, Drowla Chase, NuPalz Slots, Premium Slots, Gacha Capsules and Skipper's Lake.
- The world: the Nutopia map, crafting, Battlegrounds against wild pals, and equipment. Real-time messaging, a community trainers page and profile customization.